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Corridors & Chambers

Where the Story Unfolds

Great Hall

The beating heart of the school: four long tables under a ceiling charmed to mirror the night sky. Banners of the four Houses hang from the rafters.

The Casting Hall

Where young mages drill their craft and settle scores in friendly duels.

The Library

Endless shelves of grimoires and ledgers, and a Restricted Section no student is meant to enter. The books whisper if you listen too long.

Potions Hall

A cold vaulted cellar lined with cauldrons and shelves of stoppered jars. The fumes never fully clear, and neither does the smell.

The Observatory

A tower open to the heavens where Seers chart omens and the movement of stars. The dome turns on its own when something is coming.

The Greenhouse

Glass and iron full of biting vines, singing flowers and worse. The Naturalists tend it; the plants do not always cooperate.

Duelling Court

A sunken stone ring where students settle scores under supervision. The wards soak up most of the damage. Most.

The Ashen Corridor

A locked, ash-grey passage no map admits to. The Veil of Ashes meets somewhere beyond its sealed door, and curiosity has a price here.

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